Games Lab

By Gerard Thomas

The instant random scenario generator for Battletech… Just push the button and play. Make A Scenario The universal terrain system that offers endless terrain possibilities for tabletop games with the convenience of a centre points to eliminate measures or small hex grids. Learn more…

Submit Skirmish

By Gerard Thomas

Back to the Engine Got an idea for an Objective or URP? Let me know and I’ll throw it into the deck! All submission are anonymous unless you elect to put your name/reddit/twitter handle. Skirmish Engine Scenario Submission Objective Objective Secondary Objective (optional) Seconday Objective Unfortunate Random Penalty (optional) Unfortunate Random Penalty Name/Reddit/Twitter handle (optional) Name/Reddit/Twitter handle PhoneThis field is for validation purposes and should be left unchanged. Save & Continue Back to the Engine

Skirmish Engine

By Gerard Thomas

What is Skirmish Engine? I came up with the idea of Skirmish Engine as a way to generate small, relatively fast playing, objective based scenarios in Alpha Strike aimed at maximising play time and minimising set up. Skirmish Engine games are not about lining up at each end of a field with balanced forces, rather they are the chance encounters, the snap command decisions, or what happens along the way to somewhere else. Designed to serve up a mix of…

HEX ENGINE

By Gerard Thomas

Universal tabletop terrain system. Based on a 38mm (1.5″) hex grid, Hex•Engine  allows you to create endless shaped maps of any size. ‘Centre points’ allow players to count accurate distances, measured centre to centre, eliminating the need for hex grids or tape measures, providing a tabletop experience with a hex based grid convenience. Elevation is created through the use of stackable elevation blocks ideal for any gaming system that incorporates line of sight rules. You can also combine Hex•Engine with…